Project
Complete
Fusion 360 Trebuchet
Designed, constructed, and tested a trebuchet using Fusion 360 CAD software with limited materials.
Overview
As part of the ASCTE 301/401 engineering curriculum, I designed a trebuchet entirely in Fusion 360 before building it with limited, real-world materials.
Goals
- Apply physics principles (torque, projectile motion) to a physical build
- Practice iterative CAD design and design-for-manufacture constraints
- Maximize projectile distance within material restrictions
Tools & Skills Used
- Fusion 360 — parametric 3D modeling and assembly design
- Physics — torque calculations, projectile trajectory analysis
- Fabrication — translating CAD drawings into a physical prototype
What I Learned
Balancing the counterweight-to-sling ratio was the most challenging part. Small changes in arm length had a large effect on launch angle. I learned to iterate quickly in CAD before committing materials to a physical build.